@startuml
sprite $map_signs [48x48/16] {
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000000000000000000005FFFFFD000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000004EEEEEC000000000000000000000
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000000000000000000005FFFFFD000000000000000000000
000000000000000000005FFFFFD000000000000000000000
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0002EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
00002EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000
000002EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000
0000002BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEA000000
000000000000000000000000000000000000000000000000
000000000000000000002888887000000000000000000000
000000000000000000005FFFFFD000000000000000000000
000000000000000000005FFFFFD000000000000000000000
000000000000000000005FFFFFD000000000000000000000
000000000000000000005FFFFFD000000000000000000000
000000000000000000005FFFFFD000000000000000000000
000000000000000000005FFFFFD000000000000000000000
000000000000000000005FFFFFD000000000000000000000
000000000000000000005FFFFFD000000000000000000000
000000000000000000005FFFFFD000000000000000000000
000000000000000000005FFFFFD000000000000000000000
000000000000000000005FFFFFD000000000000000000000
000000000000000000005FFFFFD000000000000000000000
000000000000000000002FFFFF9000000000000000000000
000000000000000000000255540000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_MAP_SIGNS(_alias) ENTITY(rectangle,black,map_signs,_alias,FA MAP_SIGNS)
!define FA_MAP_SIGNS(_alias, _label) ENTITY(rectangle,black,map_signs,_label, _alias,FA MAP_SIGNS)
!define FA_MAP_SIGNS(_alias, _label, _shape) ENTITY(_shape,black,map_signs,_label, _alias,FA MAP_SIGNS)
!define FA_MAP_SIGNS(_alias, _label, _shape, _color) ENTITY(_shape,_color,map_signs,_label, _alias,FA MAP_SIGNS)
skinparam folderBackgroundColor<<FA MAP_SIGNS>> White
@enduml